UV mapping is another area where i want to concentrate on, i believe that a good model is nothing without a good texture and to have a good texture it must be UV mapped. I have made loads and loads of models on maya but ive never moved beyond just simply adding shaders. I guess you could say was too scared that it would be too complicated to UV map them. SO for this unit I have looked at UV mapping and I will show my process in the blog. I will be UV mapping a sofa that ive modeled for Andys film.
here is the sofa i will be working on, this has been rendered in acclusion to show the strarting model as best as possible.

the image below shows how i have re mapped the cusions on the sofa to allow me to texture later. I used the cut tool (1) the sew tool (2) and the unfold tool (3) to get the result below.

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