
Here is a quick test of how would add the joints to the geometry, this is basic due to the fact that I was only using it as a quick test. It turned out to work just fine!

The picture above shows how when an ik handle is added and the join is skinned it will bend in a quick organic result.

The images above shows a model that I came across and decided to rig it, at first I found myself just messing around with the arm and hand, the next step would be to add the ik handle.

This image is before I placed the joins in the right place, e.g. shoulder, elbow and wrist.

This next images I have finished half the skeleton and I am joining the shoulder joint to the main section. I believe I have also added the ik handle.

In this picture I am placing the wrist joint and all the finger joints in the right place to then add the nurbs circle for easy selection to the ik handle.

Using the model for a guide line

I have now finished the placements of the joints, I have also mirrored it and it's now ready to add all the other handles and set driven keys.

Here is another practice rig but on an odd shaped character, I started with the easiest part, the tail, I then added the rest of the skeleton.

As you can see the tail now has an ik handle and is able to move in a tail like manner, I found this very simple to use!
No comments:
Post a Comment